watching 12 principles of animation you tube again. taking notes this time.
1. SQUASH AND STRETCH- remember to keep the volume of the ball the same.
2. Anticipation. Remember the anticipation of the action, warming up and communication, preparing them for the next action.
winde up.
3. Staging . acting, timing ,
all elements of the screen work together to tell the audience where to look.
Main action should be clear and simple.
If text is on screen, leave it on screen for at least 3 counts.
Camera angles.
4. Straight ahead,
first drawing, over and over and over...
beginning to end. good for unpredictable. (FIRE)
Pose to pose.
beginning, middle, end. do the main poses.
5.FOLLOW THROUGH
AND OVERLAPPING ACTION
.DRAG.
6. Slow in and Slow out.
Achieving a life like motion.
start slow, fast middle, slow stopping.
7.Arch.
when movement are fast, u can add a smear in an arch.
Follow an arch towards the middle movement.
add to figures, bodies, arms, follow through in arch.
8.Secondary action.
gestures that describe more information about the primary action.
.9. Timing.
Personality, frames, etc is effected greatly by the timing
Drawing on twos looks more smooth.
10. Exaggeration
make expressions more convincing, and noticeable. push the exaggeration.
11. Solid drawing
cubes. lines should be shaped towards perscective line
avoid symmetry
avoid twinning, arms or legs doing the same thing.
12. Appeal.
should be pleasing to look at, or interesting.
Dynamic design.
use variety of shapes.
proportions
keep it simple.
EYE BALLS BLINKING
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